
Dekker Augments
Every augment Dekker can pick before a Predecessor match: one Hero Augment (3 unique options), one Minor 1 (from 5 universal), and one Minor 2 (from 5 universal). Pick rates are computed from winning matches of top-2,000 ranked players over the last 30 days. Browse other heroes
Hero Augment — Dekker
Pick 1 of 3 (unique to this hero)
Photon Efficiency
61.5% of winning gamesmagePhoton Disruptor deals 10% more damage and its Cooldown is reduced by 15% when it hits a Hero.
Nothin' But Net
36.4% of winning gamesincreased goldStasis Bomb grants +25g and +2 Magical Power when it damages a Hero.
Polarity Strike
2.1% of winning gamesshieldingIon Strike also grants a 150/250/350 (+50%)(+10% Target's Missing Health) Shield to Allied Heroes for 3.5s.
Minor Augment 1
Pick 1 of 5 (universal pool)
Technocrat
41.0% of winning gamesGain +5% Attack Speed. Basic Attacks reduce your Basic Ability Cooldowns by 0.15s On-Hit.
Regenerator
31.4% of winning gamesWhen damaged by Heroes, restore 2 (+3% Missing Health) Health over 10s.
Ultimatum
25.9% of winning gamesGain +5% Ultimate Ability Damage and +8 Ultimate Haste.
Divination
1.7% of winning gamesYour Heals and Shields are 6% stronger.
Minor Augment 2
Pick 1 of 5 (universal pool)
Alchemist
58.2% of winning gamesDealing Ability Damage to Heroes restores (+2.25% Max Mana) over 5s.
Executioner
22.6% of winning gamesDeal 6% more damage to Heroes below 40% Max Health.
Roamer
15.5% of winning gamesWhile Out of Combat, gain 5% Movement Speed.
Steadfast
2.1% of winning gamesWhile Immobilized, gain 15% Tenacity and 5% Damage Reduction for 2s.