
Narbash Augments
Every augment Narbash can pick before a Predecessor match: one Hero Augment (3 unique options), one Minor 1 (from 5 universal), and one Minor 2 (from 5 universal). Pick rates are computed from winning matches of top-2,000 ranked players over the last 30 days. Browse other heroes
Hero Augment — Narbash
Pick 1 of 3 (unique to this hero)
Percussive Tear
64.3% of winning gamesshredEach hit of Crash Bang Boom! Shreds 2.5% Armors for 3s.
Thonk
35.7% of winning gamescooldownsThunk falls to the floor if it hits an Enemy. If Narbash picks it up he refunds 35% of its Cooldown and 50% of its Mana Cost.
War Anthem
0.0% of winning gamesoffensive auraSong Of My People and March no longer heal. Instead, they each grant +8/10/12/14/16% Physical Power while active.
Minor Augment 1
Pick 1 of 5 (universal pool)
Divination
47.6% of winning gamesYour Heals and Shields are 6% stronger.
Regenerator
45.2% of winning gamesWhen damaged by Heroes, restore 2 (+3% Missing Health) Health over 10s.
Ultimatum
6.0% of winning gamesGain +5% Ultimate Ability Damage and +8 Ultimate Haste.
Technocrat
1.2% of winning gamesGain +5% Attack Speed. Basic Attacks reduce your Basic Ability Cooldowns by 0.15s On-Hit.
Minor Augment 2
Pick 1 of 5 (universal pool)
Steadfast
76.2% of winning gamesWhile Immobilized, gain 15% Tenacity and 5% Damage Reduction for 2s.
Roamer
14.3% of winning gamesWhile Out of Combat, gain 5% Movement Speed.
Alchemist
9.5% of winning gamesDealing Ability Damage to Heroes restores (+2.25% Max Mana) over 5s.
Executioner
0.0% of winning gamesDeal 6% more damage to Heroes below 40% Max Health.