
Neon Augments
Every augment Neon can pick before a Predecessor match: one Hero Augment (3 unique options), one Minor 1 (from 5 universal), and one Minor 2 (from 5 universal). Pick rates are computed from winning matches of top-2,000 ranked players over the last 30 days. Browse other heroes
Hero Augment — Neon
Pick 1 of 3 (unique to this hero)
Ghost in the Machine
40.2% of winning gamesutilityAfter dashing with Erase Vector, become invisible for 1s.
RAM
35.1% of winning gamesability damageGain 5 Magical Power and 25% Base Mana Regen on takedown, stacking infinitely. At 3 stacks gain 5% Movement Speed. Upon death, lost 50% of stacks rounded up.
Dox
24.7% of winning gamesutilityReplace your trinket with Dox, granting you 5% increased Magical Power & 15% increased Maximum Mana. Activating it allows you to see nearby Enemy Heroes within 3000u for 4s.
Minor Augment 1
Pick 1 of 5 (universal pool)
Ultimatum
58.8% of winning gamesGain +5% Ultimate Ability Damage and +8 Ultimate Haste.
Voracity
37.1% of winning gamesHeal for 4% of damage dealt to Heroes.
Technocrat
4.1% of winning gamesGain +5% Attack Speed. Basic Attacks reduce your Basic Ability Cooldowns by 0.15s On-Hit.
Divination
0.0% of winning gamesYour Heals and Shields are 6% stronger.
Minor Augment 2
Pick 1 of 5 (universal pool)
Executioner
56.7% of winning gamesDeal 6% more damage to Heroes below 40% Max Health.
Alchemist
40.2% of winning gamesDealing Ability Damage to Heroes restores (+2.25% Max Mana) over 5s.
Farmer
3.1% of winning gamesDeal 7% more damage to Minions, and 6% more to Monsters.
Roamer
0.0% of winning gamesWhile Out of Combat, gain 5% Movement Speed.