
Phase Augments
Every augment Phase can pick before a Predecessor match: one Hero Augment (3 unique options), one Minor 1 (from 5 universal), and one Minor 2 (from 5 universal). Pick rates are computed from winning matches of top-2,000 ranked players over the last 30 days. Browse other heroes
Hero Augment — Phase
Pick 1 of 3 (unique to this hero)
Kindred Surge
56.5% of winning gameshealingHyperflux grants 10% more Movement Speed and (+1.2% ) Health Regen for its duration.
Final Flash
23.9% of winning gamesmageEnergy Lance is 30% shorter but deals 20/30/40/50/70% more damage.
Psychic Support
19.6% of winning gamesmana regenEssence Catalyst also restores your Linked Ally's Mana by (+12% Target's Missing Mana) over the duration.
Minor Augment 1
Pick 1 of 5 (universal pool)
Divination
73.9% of winning gamesYour Heals and Shields are 6% stronger.
Technocrat
21.7% of winning gamesGain +5% Attack Speed. Basic Attacks reduce your Basic Ability Cooldowns by 0.15s On-Hit.
Voracity
4.3% of winning gamesHeal for 4% of damage dealt to Heroes.
Regenerator
0.0% of winning gamesWhen damaged by Heroes, restore 2 (+3% Missing Health) Health over 10s.
Minor Augment 2
Pick 1 of 5 (universal pool)
Alchemist
58.7% of winning gamesDealing Ability Damage to Heroes restores (+2.25% Max Mana) over 5s.
Roamer
18.5% of winning gamesWhile Out of Combat, gain 5% Movement Speed.
Executioner
17.4% of winning gamesDeal 6% more damage to Heroes below 40% Max Health.
Steadfast
3.3% of winning gamesWhile Immobilized, gain 15% Tenacity and 5% Damage Reduction for 2s.