
Rampage Augments
Every augment Rampage can pick before a Predecessor match: one Hero Augment (3 unique options), one Minor 1 (from 5 universal), and one Minor 2 (from 5 universal). Pick rates are computed from winning matches of top-2,000 ranked players over the last 30 days. Browse other heroes
Hero Augment — Rampage
Pick 1 of 3 (unique to this hero)
Rock & Awe
43.3% of winning gamesutilityBoulder Throw deals 0-100% more damage, based on distance thrown.
Tiny Titan
43.3% of winning gamesshrink effectBehemoth shrinks Rampage instead, granting him no Combat Penalty and 35/40/45% Total Attack Speed, but he receives 40% more damage.
The Rumbling
13.3% of winning gamesarea damageRumble has no Cooldown, but it deals less damage, costs 10 more Mana, and Slows Rampage while active.
Minor Augment 1
Pick 1 of 5 (universal pool)
Regenerator
42.0% of winning gamesWhen damaged by Heroes, restore 2 (+3% Missing Health) Health over 10s.
Technocrat
33.3% of winning gamesGain +5% Attack Speed. Basic Attacks reduce your Basic Ability Cooldowns by 0.15s On-Hit.
Divination
18.7% of winning gamesYour Heals and Shields are 6% stronger.
Voracity
4.7% of winning gamesHeal for 4% of damage dealt to Heroes.
Minor Augment 2
Pick 1 of 5 (universal pool)
Farmer
53.3% of winning gamesDeal 7% more damage to Minions, and 6% more to Monsters.
Steadfast
20.0% of winning gamesWhile Immobilized, gain 15% Tenacity and 5% Damage Reduction for 2s.
Executioner
14.0% of winning gamesDeal 6% more damage to Heroes below 40% Max Health.
Alchemist
8.0% of winning gamesDealing Ability Damage to Heroes restores (+2.25% Max Mana) over 5s.