
Riktor Augments
Every augment Riktor can pick before a Predecessor match: one Hero Augment (3 unique options), one Minor 1 (from 5 universal), and one Minor 2 (from 5 universal). Pick rates are computed from winning matches of top-2,000 ranked players over the last 30 days. Browse other heroes
Hero Augment — Riktor
Pick 1 of 3 (unique to this hero)
Wanton Warden
49.0% of winning gameshealth regenRegenerate Health equal to 4-7% of damage taken over 5s.
Zap O' 9-Chains
40.9% of winning gamesarea damageOn Ability Cast, Riktor’s next basic attack within 3s zaps 9 nearby Enemies, dealing 15 (+4 per Level)(+25% ) Damage.
Warden's Leash
10.1% of winning gamesenhanced abilityRiplash now also hooks Allies, refunding 60% of its Cooldown and 60% of its Cost on Ally hit.
Minor Augment 1
Pick 1 of 5 (universal pool)
Regenerator
81.0% of winning gamesWhen damaged by Heroes, restore 2 (+3% Missing Health) Health over 10s.
Divination
7.2% of winning gamesYour Heals and Shields are 6% stronger.
Technocrat
4.6% of winning gamesGain +5% Attack Speed. Basic Attacks reduce your Basic Ability Cooldowns by 0.15s On-Hit.
Ultimatum
4.6% of winning gamesGain +5% Ultimate Ability Damage and +8 Ultimate Haste.
Minor Augment 2
Pick 1 of 5 (universal pool)
Roamer
35.4% of winning gamesWhile Out of Combat, gain 5% Movement Speed.
Steadfast
33.4% of winning gamesWhile Immobilized, gain 15% Tenacity and 5% Damage Reduction for 2s.
Alchemist
17.0% of winning gamesDealing Ability Damage to Heroes restores (+2.25% Max Mana) over 5s.
Farmer
7.5% of winning gamesDeal 7% more damage to Minions, and 6% more to Monsters.