
Shinbi Augments
Every augment Shinbi can pick before a Predecessor match: one Hero Augment (3 unique options), one Minor 1 (from 5 universal), and one Minor 2 (from 5 universal). Pick rates are computed from winning matches of top-2,000 ranked players over the last 30 days. Browse other heroes
Hero Augment — Shinbi
Pick 1 of 3 (unique to this hero)
Encore
36.8% of winning gamesmulti killIf a Target dies while being damaged by All Kill, the Cooldown is reset.
Crescendo
35.3% of winning gamesbasic attacksShinbi’s final Basic Attack within her chain deals Magical Damage and +15 (+35% Magical Power) bonus damage.
Allegro
27.9% of winning gamesmobilityRushing Beat’s Cooldown is 20% lower.
Minor Augment 1
Pick 1 of 5 (universal pool)
Ultimatum
55.9% of winning gamesGain +5% Ultimate Ability Damage and +8 Ultimate Haste.
Technocrat
23.5% of winning gamesGain +5% Attack Speed. Basic Attacks reduce your Basic Ability Cooldowns by 0.15s On-Hit.
Voracity
16.2% of winning gamesHeal for 4% of damage dealt to Heroes.
Divination
4.4% of winning gamesYour Heals and Shields are 6% stronger.
Minor Augment 2
Pick 1 of 5 (universal pool)
Alchemist
48.5% of winning gamesDealing Ability Damage to Heroes restores (+2.25% Max Mana) over 5s.
Executioner
25.0% of winning gamesDeal 6% more damage to Heroes below 40% Max Health.
Farmer
19.1% of winning gamesDeal 7% more damage to Minions, and 6% more to Monsters.
Steadfast
7.4% of winning gamesWhile Immobilized, gain 15% Tenacity and 5% Damage Reduction for 2s.