
Sparrow Augments
Every augment Sparrow can pick before a Predecessor match: one Hero Augment (3 unique options), one Minor 1 (from 5 universal), and one Minor 2 (from 5 universal). Pick rates are computed from winning matches of top-2,000 ranked players over the last 30 days. Browse other heroes
Hero Augment — Sparrow
Pick 1 of 3 (unique to this hero)
Sun Shards
53.3% of winning gamesbasic attacksSparrow's basic attacks ricochet 1/2/3/4 times, dealing (+20%) Damage and applying On-Hit effects at 35% effectiveness.
Endless Hunt
34.1% of winning gamesmulti killscalingTakedowns reset Sparrow's Basic Ability Cooldowns and permanently grant 1 Physical Penetration.
Inner Fury
12.6% of winning gamesultimate damageInner Fire now releases a fan of 5 arrows, has 8% more range, and fires 2 more volleys.
Minor Augment 1
Pick 1 of 5 (universal pool)
Voracity
58.2% of winning gamesHeal for 4% of damage dealt to Heroes.
Technocrat
24.5% of winning gamesGain +5% Attack Speed. Basic Attacks reduce your Basic Ability Cooldowns by 0.15s On-Hit.
Ultimatum
16.1% of winning gamesGain +5% Ultimate Ability Damage and +8 Ultimate Haste.
Regenerator
1.1% of winning gamesWhen damaged by Heroes, restore 2 (+3% Missing Health) Health over 10s.
Minor Augment 2
Pick 1 of 5 (universal pool)
Executioner
97.7% of winning gamesDeal 6% more damage to Heroes below 40% Max Health.
Alchemist
1.5% of winning gamesDealing Ability Damage to Heroes restores (+2.25% Max Mana) over 5s.
Roamer
0.8% of winning gamesWhile Out of Combat, gain 5% Movement Speed.
Farmer
0.0% of winning gamesDeal 7% more damage to Minions, and 6% more to Monsters.