
Terra Augments
Every augment Terra can pick before a Predecessor match: one Hero Augment (3 unique options), one Minor 1 (from 5 universal), and one Minor 2 (from 5 universal). Pick rates are computed from winning matches of top-2,000 ranked players over the last 30 days. Browse other heroes
Hero Augment — Terra
Pick 1 of 3 (unique to this hero)
Iron Resolve
72.0% of winning gamesanti burstWild Rush grants 30/33/36/39/42% Damage Reduction while it is Channeling.
Hersir's Will
21.6% of winning gamesutilityWhile Unstoppable Force is active, gain a stack of Hersir every 0.6s.
Axe Retrieval
6.4% of winning gamesduelingHighland Hurl can be picked up, reducing its Cooldown by 45%.
Minor Augment 1
Pick 1 of 5 (universal pool)
Voracity
39.2% of winning gamesHeal for 4% of damage dealt to Heroes.
Regenerator
31.2% of winning gamesWhen damaged by Heroes, restore 2 (+3% Missing Health) Health over 10s.
Technocrat
24.8% of winning gamesGain +5% Attack Speed. Basic Attacks reduce your Basic Ability Cooldowns by 0.15s On-Hit.
Divination
4.8% of winning gamesYour Heals and Shields are 6% stronger.
Minor Augment 2
Pick 1 of 5 (universal pool)
Alchemist
40.0% of winning gamesDealing Ability Damage to Heroes restores (+2.25% Max Mana) over 5s.
Executioner
24.8% of winning gamesDeal 6% more damage to Heroes below 40% Max Health.
Steadfast
24.8% of winning gamesWhile Immobilized, gain 15% Tenacity and 5% Damage Reduction for 2s.
Farmer
9.6% of winning gamesDeal 7% more damage to Minions, and 6% more to Monsters.