
Wraith Augments
Every augment Wraith can pick before a Predecessor match: one Hero Augment (3 unique options), one Minor 1 (from 5 universal), and one Minor 2 (from 5 universal). Pick rates are computed from winning matches of top-2,000 ranked players over the last 30 days. Browse other heroes
Hero Augment — Wraith
Pick 1 of 3 (unique to this hero)
Sniper's Bounty
49.8% of winning gamesincreased goldKilling Blows from Knock Knock! grant +6g, increased to +40g for Heroes.
Mystic Marksman
47.9% of winning gamesmageKnock, Knock! deals Magical Damage instead.
Illusionist
2.4% of winning gamesutilitySurprise, Surprise! grants its effects to nearby Allied Heroes, but its Cooldown is 20% higher.
Minor Augment 1
Pick 1 of 5 (universal pool)
Voracity
66.8% of winning gamesHeal for 4% of damage dealt to Heroes.
Technocrat
32.7% of winning gamesGain +5% Attack Speed. Basic Attacks reduce your Basic Ability Cooldowns by 0.15s On-Hit.
Ultimatum
0.5% of winning gamesGain +5% Ultimate Ability Damage and +8 Ultimate Haste.
Divination
0.0% of winning gamesYour Heals and Shields are 6% stronger.
Minor Augment 2
Pick 1 of 5 (universal pool)
Alchemist
48.3% of winning gamesDealing Ability Damage to Heroes restores (+2.25% Max Mana) over 5s.
Executioner
47.4% of winning gamesDeal 6% more damage to Heroes below 40% Max Health.
Farmer
4.3% of winning gamesDeal 7% more damage to Minions, and 6% more to Monsters.
Roamer
0.0% of winning gamesWhile Out of Combat, gain 5% Movement Speed.