
Zinx Augments
Every augment Zinx can pick before a Predecessor match: one Hero Augment (3 unique options), one Minor 1 (from 5 universal), and one Minor 2 (from 5 universal). Pick rates are computed from winning matches of top-2,000 ranked players over the last 30 days. Browse other heroes
Hero Augment — Zinx
Pick 1 of 3 (unique to this hero)
Terminal Treatment
57.1% of winning gamesdamage over timeRefibrillator's On-Hit damage increases by 0-60%, based on Target's Missing Health.
Heal Matrix
28.6% of winning gameshealingInfuse now has 2 charges but heals 10% less.
Disc Of Demise
14.3% of winning gamescroud controlRicochet bounces 25% further and each hit reduces its Current Cooldown by 5%, increased to 10% for Heroes.
Minor Augment 1
Pick 1 of 5 (universal pool)
Divination
52.1% of winning gamesYour Heals and Shields are 6% stronger.
Technocrat
40.0% of winning gamesGain +5% Attack Speed. Basic Attacks reduce your Basic Ability Cooldowns by 0.15s On-Hit.
Voracity
4.3% of winning gamesHeal for 4% of damage dealt to Heroes.
Ultimatum
2.1% of winning gamesGain +5% Ultimate Ability Damage and +8 Ultimate Haste.
Minor Augment 2
Pick 1 of 5 (universal pool)
Alchemist
60.7% of winning gamesDealing Ability Damage to Heroes restores (+2.25% Max Mana) over 5s.
Executioner
25.7% of winning gamesDeal 6% more damage to Heroes below 40% Max Health.
Farmer
6.4% of winning gamesDeal 7% more damage to Minions, and 6% more to Monsters.
Roamer
3.6% of winning gamesWhile Out of Combat, gain 5% Movement Speed.